Skirmisher [Tier 1]
Low level Anti Mounted unit thanks to Anti-Cavalry Training ability. Main use is as a shield to protect higher Damage ranged units.
Pikeman [Tier 2]
Same as Skirmisher, Pikeman are a Anti Mounted unit thanks to Anti-Cavalry Training ability, albeit with slightly improved base stats and reduced Speed. Main use is still as a shield to protect higher Damage ranged units.
Halberdier [Tier 3]
Following the same formula as Skirmisher and Pikeman, Halberdiers are a Anti Mounted unit thanks to Anti-Cavalry Training ability with slightly improved base stats and reduced Speed compared to Pikeman. However they have an average damage output made stronger thanks to the Spear Wall ability that allows them to counter attack each time they suffer an attack in range.
Mercenary [Tier 1]
Starting Cavalry unit, Versatile with damage reduction, solid defence and decent damage output for Tier 1
Marauder [Tier 2]
An interesting cavalry unit with good Damage, HP and Defence for Tier 2. However, what makes them interesting is their unique ability Looting. This ability grants increased Speed and provides Resources when fighting on structures.
Dragoon [Tier 3]
Very strong Anti-Ranged Cavalry that also can fulfil the role of Tank. Good Damage, HP, Defence & Speed makes them a good unit regardless of Anti-Ranged ability. Gracefulness Ability reduces damage received from ranged units making them difficult to kill with most high damage units being ranged.
Pirate [Tier 2]
Very fast Infantry unit with average damage output that becomes above average thanks to Arson ability which converts a percentage to Burn Damage.
Corsiar [Tier 3]
Like Pirates, Corsairs are a very fast Infantry unit with average damage output that becomes above average thanks to Arson ability which converts a percentage to Burn Damage. More survivable than Pirates due to increased base stats and Strategic Manoeuvres Ability that gives a chance to avoid all damage each round.
War Chariot [Tier 4] [Unique]
High Damage, HP & Defence when compared to other Melee Tier 4 units. Reap ability causes increased damage to Melee units and Scythes causes Bleed damage to 2 units each round. A powerful unit under the right circumstances but will struggle against high Defence Tanks with Ranged support.