Commander Perks

Every Commander has a perk which unlocks when they hit level 20. In addition to giving your Commander some handy buffs, they also help to indicate what the Commander is designed to do. The sections below will run through each of the different Perks, what they do, and what they tell us about each Commander.


Balanced

If a Commander has the Balanced Perk, it tells us they can be set up in several different ways. You can build them as a Troop Leader, a Support, or a Warrior depending on your current situation or playstyle. It gives some very solid bonuses at level 20 and these are outlined below:

MightFocusSpeedSkill Points
+25+25+25+2

Leader

If a Commander has the Leader Perk, it tells us they are meant to be a troop leader. A troop leader is a Commander that is primarily designed to buff the troops it is set up with as oppose to dealing high damage itself. It gives a very useful bonus at level 20 by increasing the max command which may often be overlooked but is incredibly powerful:

Command
+5

Support

If a Commander has the Support Perk, it tells us they are meant to reduce damage received, debuff enemy Commanders/Troops or heal allied troops. Additionally, Support Commanders can be used to deal good damage to [ethereal] units as their primarily stat is Focus. The Support perk gives the following bonuses at level 20:

FocusSkill Points
+25+5

Warrior

If a Commander has the Warrior Perk, it tells us they are meant to be the primary damage dealer. Whilst the Warrior Commander’s primary role is a damage dealer, they often have troop buffs which can give greater flexibility to their build. The Warrior perk gives the following bonuses at level 20:

MightSkill Points[Commander] Physical Damage
+25+2+10%