Milita [Tier 1]
Basic Melee infantry unit with good survivability for Tier 1 due to damage reduction skill Shielding
Spearman [Tier 2]
First available anti-cavalry unit available to the forces of good. Good defence for a Tier 2 unit.
Guard Of the Tower [Tier 3]
Excellent defence with an ability to reduce damage with Shielding skill. – Best Anti-cavalry unit available to forces of good.
Horseman [Tier 1]
Basic Tier 1 cavalry unit, only useful early game – potentially only to be used for pathing.
Knight [Tier 2]
Versatile Tier 2 cavalry unit that can fulfil the role of tank or damage dealer in early game due to its solid damage and health stats and its defensive ability Full Protection.
Cataphract [Tier 3]
Best tank unit available to the forces of good – excluding unique and special units
Average speed & Damage for Cavalry but very good health and defence plus Full Protection skill to give even more survivability against Melee.
Rangers [Tier 2]
Shared with Rohan, anti-ranged melee unit that can also provide solid damage until T3/4 Cav available
Dúnedain [Tier 3]
Shared with Rohan, more potent anti-ranged unit than Ranger with a damage reduction skill vs ranged and average defence
Swan Knight [Tier 4] [Unique]
Average speed and damage for Cavalry, great health, and amazing defence. Unique skill Protector provides defence boost and tanks ALL damage received by allied units for initial 3 rounds of combat.