Fine Equipment Special Effects

Last updated: 2022-03-04

Weapons

Axe Throwers’ Might [Axe Throwers] Damage dealt +5.0% Broad Axe
Orc Crossbow
Uruk-hai Pike
Balance Stones [Commander] Normal attack damage +10.0% Morningstar
Bowmen’s Might [Bowmen] Damage dealt +5.0% Haradrim Bow
Breakers’ Might [Breakers] Damage dealt +5.0% Orc Scimitar
Bruisers’ Might [Bruisers] Damage dealt +5.0% Uruk-hai Pike
Dwarven Footmen’s Might [Dwarven Footmen] Damage dealt +5.0% Broad Axe
Dwarves Strength [Dwarves Allied Unit(s)] Damage dealt +1.5% Broad Axe
Elves Strength [Elves Allied Unit(s)] Damage dealt +1.5% Spear of the Rangers
Evil Men Strength [Evil Men Allied Unit(s)] Damage dealt +1.5% Haradrim Bow
Flay [First 4 Round(s)] [Allied Commander] Physical Damage ignores 5.0% of target’s Defence Orc Scimitar
Grunts’ Might [Grunts] Damage dealt +5.0% Orc Scimitar
Horsemen’s Might [Horsemen] Damage dealt +5.0% Ranger’s Dagger
Light Cavalry’s Might [Light Cavalries] Damage dealt +5.0% Spear of the Rangers
Melee Might [Allied Melee Units] Damage dealt +1.5% Broad Axe
Morningstar
Ranger’s Dagger
Men Strength [Men Allied Unit(s)] Damage dealt +1.5% Ranger’s Dagger
Mercenaries’ Might [Mercenaries] Damage dealt +5.0% Haradrim Bow
Mounted Archers’ Might [Mounted Archers] Damage dealt +5.0% Ranger’s Dagger
Mounted Might [Allied Mounted Units] Damage dealt +1.5% Spear of the Rangers
Orc Archers’ Might [Orc Archers] Damage dealt +5.0% Orc Crossbow
Orc Strength [Orc Allied Unit(s)] Damage dealt +1.5% Orc Crossbow
Orc Scimitar
Pierce [Commander] Normal attacks have a 50.0% chance of dealing an additional 26.6% Physical Damage Uruk-hai Pike
Ranged Might [Allied Ranged Units] Damage dealt +1.5% Haradrim Bow
Scout’s Might [Scouts] Damage dealt +5.0% Spear of the Rangers
Shatter [After the Commander’s Normal Attack] [Against Target] 50.0% chance of inflicting Defence –5.0% for 1 round(s) Morningstar
Skirmishers’ Might [Skirmishers] Damage dealt +5.0% Morningstar
Uruk-hai Strength [Uruk-hai Allied Unit(s)] Damage dealt +1.5% Uruk-hai Pike
Venom [After the Commander Performs a Normal Attacks] 35.0% chance of dealing an additional 17.3% Poison Damage (effect modified by Focus stat) Orc Crossbow

Armour

Bruisers’ Vigour [Bruisers] Damage received –5.0% Rough Breastplate
Dwarven Footmen’s Vigour [Dwarven Footmen] Damage received –5.0% Leather Armor
Grunts’ Vigour [Grunts] Damage received –5.0% Garrison Coat
Haste of Archers [Army] Speed (Ranged) +2 Hunter’s Coat
Leather Armor
Haste of Soldiers [Army] Speed (Melee) +2 Garrison Coat
Rough Breastplate
Horsemen’s Vigour [Horsemen] Damage received –5.0% Rough Breastplate
Hunters’ Vigour [Hunters] Damage received –5.0% Hunter’s Coat
Melee Vigour [Allied Melee Units] Damage received –1.0% Garrison Coat
Rough Breastplate
Militias’ Vigour [Militia] Damage received –5.0% Garrison Coat
Mounted Archers’ Vigour [Mounted Archers] Damage received –5.0% Leather Armor
Ranged Vigour [Allied Ranged Units] Damage –1.0% Hunter’s Coat
Leather Armor
Scouts’ Vigour [Scouts] Damage received –5.0% Hunter’s Coat

Helmets

Axe Thrower’s Vigour [Axe Throwers] Damage received –5.0% Skull Cap
Bowmen’s Vigour [Bowmen] Damage received –5.0% Skull Cap
Breakers’ Vigour [Breakers] Damage received –5.0% Old Casque
Haste of Archers [Army] Speed (Ranged) +2 Haradrim’s Scarf
Haste of Soldiers [Army] Speed (Melee) +2 Old Casque
Melee Vigour [Allied Melee Units] Damage received –1.0% Old Casque
Skull Cap
Mercenaries’ Vigour [Mercenaries] Damage received –5.0% Haradrim’s Scarf
Orc Archers’ Vigour [Orc Archers] Damage received –5.0% Old Casque
Ranged Vigour [Allied Ranged Units] Damage received –1.0% Haradrim’s Scarf
Skirmishers’ Vigour [Skirmishers] Damage received –5.0% Haradrim’s Scarf
Valour [Allied Commander] Physical Damage dealt +1.5% Skull Cap