Rise to War News: Season 3 Overview

Season 3

Season 3 has released on Lord of the Rings: Rise to War with more content and new features. Check out the two new Evil Factions, four new commanders, and the new neutral units that have been added. New challenges have arisen due to the limited resources in Middle-earth and structures have gained even more importance. See what’s changed and what to look forward to in the new Season.


Commanders

Celeborn [Teir 2] [Good]
Celeborn

Celeborn is a Focus boosted commander with multiple Titles and skills dependent on his Focus stat. Even at R1, Celeborn has great PVP potential due to Madness Immunity from his The Wise title and Stun Immunity from his Guide title. Additionally, he has the potential to also gain Initiative with the right equipment and skill builds. His affinity for avoiding negative status effects is not his only advantage in PVP. Celeborn has great potential with Elven ranged units (especially Marchwardens) due to his many ranged buffs. Guide boosts all allies damage and Deadeye also boosts ranged unit’s damage. If used with Marchwardens and a fully maxed R5 skill branch, Celeborn could have the potential to be a devastating PVP commander with his Marchwardens dealing unparalleled Physical Damage.

Círdan [Tier 3] [Good]
Círdan

Círdan is a Focus boosted commander best used with Elven units. His R1 White Council branch is a great counter against Evil commanders and his Teleri title has great potential in buffing elven troops by a significant amount. Additionally, the Sea-Elves skill may be a great counter against commanders that have stacking damage (if it can dispel those kind of buffs) such as Théoden or Gandalf the White. Additionally, Círdan’s Lord of the Havens branch provides damage reduction (especially for Ñoldor Longshot units) and damage buffs for troops while his The Shipwright title provides a random buff for allied units. However, many of these titles are based on chance and his ability to work with the Ñoldor Longshot units will be incredibly inconsistent (ex. Teleri might activate on a round when the Ñoldor Longshot are not attacking). It’s a high payoff for the potential to do incredible high amounts of Physical Damage.

Lathar [Tier 2] [Evil]
Lathar

Lathar is a Might boosted commander that can greatly improve the potential of Angmar’s Fallen Knights. At R1, Lathar has the ability to bypass enemy tank units with his Heart Seeker skills and the use of Pallbearer with Reapers/Stalkers. Additionally, Precise Blow and Heart Seeker only need one round to recharge before activating again so expect Lathar to deal extensive commander Physical Damage in addition to damage from his army. While his R3 Ringwraith Tree might be less useful with such a low Focus stat, Lathar’s R5 Master of the Fallen can easily replace it. Fallen Knights have the potential to deal devastating first blows that mimic Rohan’s Marshals (especially while ignoring 35% of target’s defence from Armour Corrosion), all while slowly increasing their damage until the end of battle.

Cestaro [Teir 3] [Evil]
Cestaro

Cestaro is a Focus boosted commander that can sustain allied Undead troops by a significant amount. His damage dealing skills (Soul Siphon, Plague, Nazgul Screech, Boggle, and Dreadful Presence) all deal Focus damage and his affinity for Undead troops may lead to some powerful troop compositions with the new neutral units (Vanguard and Wraiths). Additionally, Cestaro’s Chilling Edge allows him to gain the advantage over other Focus commanders (such as Galadriel) by stealing their Focus.


Neutral Units

Keeper
Those Elven warriors are at home in the forest, ambushing their unsuspecting prey with magic-imbued daggers.
Those Elven warriors are at home in the forest, ambushing their unsuspecting prey with magic-imbued daggers.
Unit Stat Comparison

Comparison between all non-mounted Melee Units (Tier III).

ATTACK
  • Keeper (20-25)
  • Herald (15-26)
  • Dunlending Warrior (18-22)
  • Seafarer (18-21)
  • Dúnedain (15-22)
  • Oathbreaker (16-17)
  • Guardian (7-20)
  • Barrow-wight (13-15)
  • Guard of the Tower (12-15)
HP
  • Guardian (40)
  • Guard of the Tower (40)
  • Barrow-wight (38)
  • Dunlending Warrior (38)
  • Dúnedain (36)
  • Herald (36)
  • Seafarer (33)
  • Keeper (25)
  • Oathbreaker (20)
DEFENCE
  • Guardian (101)
  • Guard of the Tower (78)
  • Herald (71)
  • Dúnedain (44)
  • Barrow-wight (41)
  • Seafarer (35)
  • Dunlending Warrior (26)
  • Keeper (24)
  • Oathbreaker (0)
SPEED
  • Dúnedain (122)
  • Keeper (105)
  • Dunlending Warrior (95)
  • Oathbreaker (92)
  • Seafarer (85)
  • Herald (60)
  • Guard of the Tower (59)
  • Guardian (52)
  • Barrow-wight (41)
SIEGE
  • Guardian (20)
  • Guard of the Tower (18)
  • Herald (18)
  • Dúnedain (15)
  • Dunlending Warrior (15)
  • Oathbreaker (15)
  • Seafarer (13)
  • Barrow-wight (11)
  • Keeper (5)

Keepers are Elven units with potential for dealing Focus damage (if interpreting their Enchanted Weapons skill correctly). Additionally, they seem to work well against enemies with only one troop composition. This may make them a viable counter against Mumakil armies and King of the Dead with Oathbreaker armies due to their ability to bypass defence and their Pounce skill.

Seafarer
Very familiar with naval warfare, the Seafarers are most experienced in fighting the Corsairs of Umbar, their forces vital in containing this threat.
Very familiar with naval warfare, the Seafarers are most experienced in fighting the Corsairs of Umbar, their forces vital in containing this threat.
Unit Stat Comparison

Comparison between all non-mounted Melee Units (Tier III).

ATTACK
  • Keeper (20-25)
  • Herald (15-26)
  • Dunlending Warrior (18-22)
  • Seafarer (18-21)
  • Dúnedain (15-22)
  • Oathbreaker (16-17)
  • Guardian (7-20)
  • Barrow-wight (13-15)
  • Guard of the Tower (12-15)
HP
  • Guardian (40)
  • Guard of the Tower (40)
  • Barrow-wight (38)
  • Dunlending Warrior (38)
  • Dúnedain (36)
  • Herald (36)
  • Seafarer (33)
  • Keeper (25)
  • Oathbreaker (20)
DEFENCE
  • Guardian (101)
  • Guard of the Tower (78)
  • Herald (71)
  • Dúnedain (44)
  • Barrow-wight (41)
  • Seafarer (35)
  • Dunlending Warrior (26)
  • Keeper (24)
  • Oathbreaker (0)
SPEED
  • Dúnedain (122)
  • Keeper (105)
  • Dunlending Warrior (95)
  • Oathbreaker (92)
  • Seafarer (85)
  • Herald (60)
  • Guard of the Tower (59)
  • Guardian (52)
  • Barrow-wight (41)
SIEGE
  • Guardian (20)
  • Guard of the Tower (18)
  • Herald (18)
  • Dúnedain (15)
  • Dunlending Warrior (15)
  • Oathbreaker (15)
  • Seafarer (13)
  • Barrow-wight (11)
  • Keeper (5)

Seafarers are melee units found near the coasts of Gondor. They excel at Crossing by gaining a 50.0% damage buff when battling on one and can reduce damage received from commanders. This means they are especially good against commanders such as Lurtz and Legolas.

Vanguard
Those Black Númenóreans shock troops enjoy being on the front lines and are unnervingly at ease in the company of the Undead.
Those Black Númenóreans shock troops enjoy being on the front lines and are unnervingly at ease in the company of the Undead.
Unit Stat Comparison

Comparison between all Mounted Units (Tier III) due to Vanguard’s 50 units per Command.

ATTACK
  • Bow Knight (36-42)
  • Cavalier (34-42)
  • Vanguard (35-40)
  • Bree Rider (35-40)
  • Cataphract (26-35)
  • Ram Rider (28-32)
HP
  • Cataphract (94)
  • Bree Rider (90)
  • Ram Rider (90)
  • Vanguard (85)
  • Cavalier (82)
  • Bow Knight (78)
DEFENCE
  • Vanguard (78)
  • Cataphract (61)
  • Ram Rider (40)
  • Cavalier (34)
  • Bree Rider (32)
  • Bow Knight (31)
SPEED
  • Cavalier (139)
  • Bow Knight (127)
  • Bree Rider (121)
  • Cataphract (110)
  • Ram Rider (102)
  • Vanguard (65)
SIEGE
  • Vanguard (28)
  • Ram Rider (27)
  • Cataphract (23)
  • Cavalier (22)
  • Bree Rider (20)
  • Bow Knight (16)

Vanguards are a tier IV melee unit that can boost their own damage when paired with undead allies. They are incredibly durable with high defence and high HP and their Full Armor skill makes them a viable tank. These units would pair well with Wraiths.

Wraith
Bodies of the fallen reanimated through the use of dark magic, the Wraiths are a threat even the most seasoned warriors would dread to meet.
Bodies of the fallen reanimated through the use of dark magic, the Wraiths are a threat even the most seasoned warriors would dread to meet.
Unit Stat Comparison

Comparison between all neutral, undead units.

ATTACK
  • Wraith (23-24)
  • Oathbreaker (16-17)
  • Barrow-wight (13-15)
HP
  • Barrow-wight (38)
  • Wraith (30)
  • Oathbreaker (20)
DEFENCE
  • Barrow-wight (41)
  • Wraith (15)
  • Oathbreaker (0)
SPEED
  • Oathbreaker (92)
  • Wraith (80)
  • Barrow-wight (41)
SIEGE
  • Oathbreaker (15)
  • Barrow-wight (11)
  • Wraith (10)

Wraiths are an undead melee unit that can reduce enemy defences by up to 50.0% on hit. Like all undead units, wounded units die after battle. However, Wraiths do have a unique skill that allows them to deflect normal attack damage onto other allied melee units. These would pair excellently with Vanguard.


Equipment

Check out the following new equipment that has been added to Season 3. Two new equipment for each category has been added and the Mithril Coat is no longer a season exclusive reward. Tacticians have a chance to get it from the daily Mathom chests and from the occasional equipment tip.

Weapons
Obsidian Dagger
Mirkwood’s Thorns
Armour
Explorer’s Outfit
Massive Breastplate
Helmets
Chieftain’s Gaze
Orcish Great Helm
Accessories
Box of Knowledge
Defender of the Mountain

Factions and Special Units

Variags and Gundabad are two new Factions that have been added in Season 3. Variags is situated to the east of Mordor and their capital is Madh Ortogh. Gundabad is situated in the north of Middle-earth, east of Angmar, and their capitol is Gundabad.

Variags
Variags Structure Overview

Variags is strategically at a disadvantage due to their position east of Mordor and south of Rhûn. They have no where to expand without fighting Mordor and Rhûn and they are not placed near any strategically decent neutral units. However, because Rhûn is typically an empty Faction, Variags will have easier access to the entire region of Rhûn if they can beat Erebor and Mordor to the keeps.

Champion

Variags tier IV special unit, Champion, is a mounted unit that targets high tier enemy troops. These could be especially good against the Elven Faction special units such as Marchwardens due to their ability to bypass tanks. However, they will not do as well against higher tier tank units such as Gondor’s Swan Knights or Erebor’s Iron Warriors.

Gundabad
Gundabad Structure Overview

Gundabad is positioned right beside Angmar (an optimal position for a Faction alliance) and has the potential to expand east or west of the Misty Mountains. Additionally, this provides them with access to Eagles, Beornings (on non-roleplay servers), Wraiths, and Vanguards at close proximity. However, Angmar, Lothlórien, and Erebor are three strong Factions that usually have consistent numbers of players. Additionally, with Lathar as a new Evil commander with great potential for Angmar, expansion may be hindered on all three sides for Gundabad.

Warlord

Gundabad’s tier IV unit, Warlord, is a melee unit that can target both ranged and melee units at the same time. This is an optimal unit to counter Good Factions who usually rely on a combination of ranged and melee units. However, Warlords have little to no defence and will be very susceptible to skills that target units with the lowest defence or army compositions of Mounted units (such as Rohan).


Structures and Structure Development

Structure buffs, a feature introduced in Season 2, are now locked behind structure development. When occupying a control point, tacticians must work together to develop the structure through Structure Tasks to unlock its full potential. To complete Structure Tasks, tacticians must send a commander to the control point from which they can complete a set of 10 Structure Tasks.

Tips
  • Send a Faction related commander (ex. Boromir for Gondor) to get an additional Development Progress percentage.
  • Tacticians can only complete 10 Structure Tasks a week (i.e., 10 Structure Tasks per week is the limit).
  • You can refresh Structure Tasks every 2 hours.
    • Make sure to always refresh until a 4 star tier Structure Tasks is available.
    • Avoid Mob related Structure Tasks in the early game (these are very difficult to complete due to the lack of mobs around structures).
Structure Task

In addition to structure development, two new landmarks have been added to the game. Umbar is located off the south coast the Bay of Belfalas on the island between Belfalas and Harondor. Hill-men Camp is a small structure located in the north of Angmar and is initially occupied by Angmar at the start of the Season.

Umbar
Umbar is a large fjord, which is surrounded by land to the north and south.  
Umbar is a large fjord, which is surrounded by land to the north and south.  

Umbar is a tier 12 structure that provides a +500 increase to Gold amount per levy and a +3 defense for Large units.

Hill-men Camp
This temporary camp that Hill-men built for hunting has changed hands numerous times.  
This temporary camp that Hill-men built for hunting has changed hands numerous times.  

Hill-men Camp is a tier 10 structure that provides +5.0% boost to storage space and +300 hourly grain production boost.  


Season 3 Objectives and Rewards

Season 3 Titles
Season 3: Rebuilding Glory
  • Occupy Dol Guldur
    • Players will be ranked according to Personal Contribution after their Factions/United Factions occupy Dol Guldur
      • No. 1-200: 900 Season Medals
      • No. 201-600: 600 Season Medals
      • Other: 300 Season Medals
  • Development Ranking
    • Ranking is based on the average number of Factions/United Factions’ Control Points which have been fully upgraded. Rank in the top 5 to obtain corresponding rewards.
      • No. 1: 500 Season Medals
      • No. 2: 450 Season Medals
      • No. 3: 400 Season Medals
      • No. 4: 340 Season Medals
      • No. 5: 300 Season Medals
  • United Defense
    • When the Faction/United faction controls 6 or more regions, their original capital is under their control, and it is developed fully, members will receive season rewards based on their contribution ranking
      • No. 1-200: 300 Season Medals
      • No. 201-600: 200 Season Medals
      • Other: 100 Season Medals
  • Rings’ Power
    • Ring Level reaches 60
      • 100 Season Medals

Season 3 provides an entirely new look at earning Season Medals. Tacticians must be active and contribute towards their Factions success to receive maximum Season rewards. A combination of prestige and capturing control points will directly affect how many Season Medals tacticians will earn. Spies, alt-accounts, and betrayers will have a harder time earning rewards this season.

Additionally, Season 3 will place greater emphasis on retaining and developing control point structure levels. Season Medals will be awarded based off the average number of control points that have been fully upgraded. Factions will have to strategically choose which control points they’ll place greater importance over.

Season 3 Rewards
Ancient Númenórean Helm

Tacticians can look forward to a new Flawless equipment in the rewards store for the end of Season 3 in addition to the previous two Flawless equipment rewards (Mithril Coat and Blazing Tongue). The Ancient Númenórean Helm is a new headpiece built to protect Men and Evil Men units.


New Challenges in Season 3

Season 3 ushers in all new PVE defenders of greater difficulty and new structures to look out for. Prepare for a difficult start as spawn points are reduced and tacticians are packed in smaller spaces.

A New Journey Event
A New Journey

A New Journey event has appeared again in Season 3. However, instead of a free commander, tacticians will receive a Exquisite equipment piece (disappointing). The tasks are relatively the same (excluding conscripting specific neutral units) so use this event to earn a few extra gems.

Season Pass (Season 3: Rebuilding Glory)
Season Pass (Season 3: Rebuilding Glory)

The Season 3 pass offers similar rewards to the Season 2 pass. Gems, Mithril, Mathom Coins, and specific commander gifts of choice are the rewards to look out for. Additionally, tacticians will receive the Flawless Massive Breastplate at level 50. The Seasons Pass is more than worth its cost.

In total, players can expect to receive the following after completing the Season Pass:

Free Season Pass

  • 10 Gems
  • 9 Select Commander Gift (Exquisite) Chests
  • 20 Mathom Medals
  • 16 Raw Mithril

Premium Season Pass

  • 2800 Gems
  • 36 Select Commander Gift (Exquisite) Chests
  • 54 Mathom Medals
  • 16 Raw Mithril
  • 16 Impure Mithril
  • Massive Breastplate (Flawless Armour)
Tile Defenders

Tile defender difficulty has increased once again. In addition to acquiring better gear, the tile defenders also utilize more skill points. Many have their Max Level Effect for their titles unlocked so don’t expect 200 power tiles to come so easily this season. These defenders put up a good fight!

Power 150 Gríma tile defender in Season 2 and Season 3.

Indeed, many tacticians will have to think strategically on how they will try to capture 300 power tiles. These defenders will likely have better equipment (and even troops) than any tile defender seen in Season 2. It’s expected that Dol Guldur will have even harder defenders.

Power 300 Mouth of Sauron tile defender in Season 3.
Power 300 Mouth of Sauron tile defender in Season 3.

Season Progression

Season Progression objectives have expanded, once again, to include the new features such as structure development. Unlock a special event Mathom chest for the new tier two commanders once chapter 1 and 8 have been completed. Additionally, unlock structure development at chapter 3. See below for an overview of each season chapter.


Blessed Land: 100 Draws

  • 117 Commander Gifts Total (39.0%)
    • 7 Flawless Commander Gifts (1 Guaranteed Exquisite+ Gift) (2.33%)
    • 13 Exquisite Commander Gifts (8 Guaranteed Exquisite+ Gifts) (4.33%)
    • 15 Fine Commander Gifts (5.0%)
    • 82 Superior Commander Gifts (27.33%)
  • 183 Equipment Total (61.0%)
    • 1 Flawless Equipment (1 Guaranteed Exquisite+ Gift) (0.33%)
    • 17 Exquisite Equipment (10 Guaranteed Exquisite+ Gift) (5.67%)
    • 87 Fine Equipment (29.0%)
    • 78 Superior Equipment (26.0%)

Thank you for reading this article and I hope you found it helpful.

Aerith


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